Understanding Generics and Covariance in C#

Introduction to Generics in C# Ever hit a wall like this? Yet swap to IEnumerable<Fruit> and it magically works? This trips up devs assuming inheritance flows through generics. It spotlights invariance vs. covariance – List<T> blocks it to prevent bugs, while IEnumerable<out T> enables safe read-only views. Crucial for bulletproof APIs. Core Mechanism Generics like… Continue reading Understanding Generics and Covariance in C#

Mastering Infinite Sequences in C#: A Complete Guide

Introduction to Infinite Sequences Infinite sequences in C# represent data streams that generate values indefinitely on demand, without precomputing or storing everything in memory. They leverage lazy evaluation, where elements are produced only when needed, making them ideal for scenarios like simulations or endless data generation. This approach prevents memory exhaustion from unbounded collections. IEnumerable… Continue reading Mastering Infinite Sequences in C#: A Complete Guide

The Onion, the Layer, and the Interface

Modern software architecture is full of metaphors—and none may be as visually striking as the Onion Architecture. But what does it really mean when we talk about “layers,” “abstractions,” and “interfaces”? In this article, we’ll unravel these concepts and explore the foundational principles that shape robust, flexible systems. Peeling Back the Onion The Onion Architecture… Continue reading The Onion, the Layer, and the Interface

The Interface Is Owned by the Client

This one is a less known principle, but with great implications. It is related to the Interface Segregation Principle, as well as to the Dependency Inversion Principle. It also dictates where interfaces should live in a multiple assembly architecture. This is going to be interesting, so hang on to your keyboards. What Do You Mean?… Continue reading The Interface Is Owned by the Client